2D GAME ARTIST (BGC - Manila Office)
  • Proficiency in digital drawing programs: raster (such as Photoshop or GIMP), and/or vector (such as Illustrator).
  • Handled 2D game projects with at least 3 years of experience.
  • Has at least two (2) strong skills from the following game art skills/discipline (Character, Environment, Storyboarding, User Interface/User Experience, Graphic Design, Animation, Basic 3D/Texturing)
  • Excellent digital drawing/illustration and rendering skills on a variety of art style.
  • Passion for creating and playing video/mobile games, such as: will pursue perfection in creating art needed for the game.
  • Experience in using Unity and Spine/Flash is a plus.
  • An online portfolio must be included together with your CV.
  • Applicants will have a take-home skills test after the initial interview
  • 4 Full-Time position(s) available.
  • Create high-quality Artworks, Animations, and Game Assets based on given standards and specifications.
  • Self Managing Tasks while religiously following provided workflow.
  • Able to provide required assets within a given timeline.
  • Work hand in hand with project team which is composed of Developers, Fellow Artists / Animators, Game Designers, and Producer.
  • Report directly to Team Lead and Producer.
     
GAME DEVELOPER - UNITY 3D (BGC - Manila Office)
  • Candidate must possess at least a Bachelor's/College Degree
  • Computer Science/Information Technology or equivalent
  • Required language(s): English, Filipino Preferably 1-4 Yrs Experienced Employees specializing in IT/Computer - Software or equivalent.
  • A passion for Video Games. Strong analytical frame of mind. Working knowledge of Javascript, C#, Xcode, Android, and iOS Development or equivalent framework.
  • In-depth knowledge of Unity 3D software or similar application.
  • 1 Full-Time position(s) available.
  • Support the entire application lifecycle (concept, design, test, release, and support).
  • Produce fully functional mobile applications writing clean code(s).
  • Gather specific requirements and suggest solutions.
  • Research and suggest new mobile products, applications, and protocols.
  • Stay up-to-date with new technology gaming trends.
  • Demonstrable portfolio of released applications on the App store or the Android market.
  • Troubleshoot, test and maintain the core product software and databases to ensure strong optimization and functionality.
  • Contribute in all phases of the development lifecycle. Ability to work alone or a part of a team.
2D SPINE ANIMATOR (BGC - Manila Office)
  • Demonstrably excellent sense of timing and weight
  • Skilled with Spine 2D Animation Software- 2 years minimum experience
  • 2+ years game industry experience is a plus
  • Portfolio or demo reel that demonstrates breadth of skill, styles, genres
  • Excellent personal, written and verbal communication
  • Animate and rig 2D character, creatures, and objects in Spine 2D software (http://esotericsoftware.com)
  • Able to quickly block out keyframes in Spine for conceptual preview
  • Collaborate with the creative team on refining rough animations
  • Be open to constructive feedbacks and able to communicate your creative ideas
  • Work closely with animation team to produce top quality animations
  • Work with VFX artists on creating VFX animations in Spine
  • Provide insight and suggestions on how to raise the visual quality of our 2D animations
UNITY VFX ARTIST (BGC - Manila Office)
  • 2+ years of experience creating optimized 3D assets (portfolio required)
  • Strong understanding of PBR lighting models and its interaction with materials
  • Experience writing shaders for real-time rendering
  • Professional experience working in real-time game engines (e.g., Unity, Unreal Engine, or in-house)
  • Basic scripting skills using C# or Python
  • Excellent verbal and written communication skills in English
  • Self-driven and a great team-player
  • Developer-focused and professional attitude
  • Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently
  • Create or modify custom shaders for Unity applications
  • Efficiently solve problems and communicate well with the production team
  • Educate and assist Dev and Artists effectively
  • Proactively train yourself to remain at the forefront of Unity Engine technology